从渲染进程到主进程的异步通信
事件方法
ipcRenderer.on(channel, listener)
ipcRenderer.on(channel, listener)ipcRenderer.once(channel, listener)
ipcRenderer.once(channel, listener)ipcRenderer.removeListener(channel, listener)
ipcRenderer.removeListener(channel, listener)ipcRenderer.removeAllListeners([channel])
ipcRenderer.removeAllListeners([channel])ipcRenderer.send(channel[, arg1][, arg2][, ...])
ipcRenderer.send(channel[, arg1][, arg2][, ...])ipcRenderer.sendSync(channel[, arg1][, arg2][, ...])
ipcRenderer.sendSync(channel[, arg1][, arg2][, ...])ipcRenderer.sendToHost(channel[, arg1][, arg2][, ...])
ipcRenderer.sendToHost(channel[, arg1][, arg2][, ...])Last updated